Game Development Giant - Chapter 823
c817 Different from previous games
The demo effect of “Monster Hunter” at the carnival was amazing.
This kind of hunting game has unimaginable appeal, just like Diablo. Even when Diablo 2 was first released, it was criticized by countless game media players, because this game not only jumped three times in one vote, In addition, the RPG elements, that is, the elements of role-playing experience and plot, were completely cut off, leaving only pure swiping.
What is an RPG game without RPG?
Therefore, Diablo 2 was underestimated when it was first released, but the charm of the Diablolike gameplay is really great, and it can give players an unparalleled sense of refreshment and accomplishment.
Especially when a powerful piece of equipment drops and high-level runes appear.
And high difficulty also brings high challenges. Therefore, as soon as this game was released, it quickly became popular all over the world. After the expansion pack was released, Diablo 2 went through a series of major changes and added several new systems. It’s like being reborn, making this game go straight to the sky in terms of playability, and is regarded as a masterpiece by countless players.
The game mode of “Monster Hunter”, or the core gameplay, is actually the one figured out in “Diablo”.
Players have a natural desire to collect equipment.
They will destroy monsters over and over again countless times.
Moreover, the combat in “Monster Hunter” is ACT-style, but it is not the kind of ACT that pursues the pleasure of combos.
In Jester’s opinion, this kind of fighting method is not in line with the fighting mode of “Monster Hunter”. In the world of “Monster Hunter”, humans, that is, the hunters played by the players, face those monsters. , itself is small.
It is impossible for him to kill monsters directly with an invincible combo like Dante.
He just needs to observe carefully, find the monster’s weaknesses, avoid the monster’s attacks – and then launch his own attacks. This kind of battle must be maintained for a long time. If you are not careful, the game will be over. That’s it. Only then can we give players an endless sense of accomplishment and honor after a hunting expedition, which will make players feel like, I am an ordinary person, but I have killed monsters countless times more powerful than me.
And that’s just part of the sense of accomplishment.
When you get the material you want from the monster. Then when you forge more powerful and cool equipment, it is no less than playing Diablo. Playing until late at night, feeling a little tired and wanting to sleep, going to fight Baal once, and then losing a 35 # , a sense of accomplishment and surprise. A feeling that makes me completely sleepless in an instant, and I can KM 10,000 times!
Two of the most popular booths at the carnival.
One is the demo seat for “Monster Hunter”. This time Mars Entertainment has provided a total of 500 machines for players to experience the game. Although there are many machines prepared, you still need to queue for a long time to play once, which is basically forty minutes to an hour.
You can only play for half an hour, but the attraction is still huge.
Countless players basically finish playing once and are still not satisfied, so they immediately queue up again.
The editor of “Electronic Games Monthly”, a new magazine that is gaining momentum, is particularly interested in this game. Morris is a senior gamer who once worked at Activision and now serves as the editor of “Electronic Games Monthly” Games content editor position. He has an extraordinary understanding of Yi, and the reviews he writes can often find the core of the game.
For example, why is this game fun, why players don’t like it, and why the designer designed it this way.
Everything he said was clear and logical.
certainly. Such a veteran and sharp-edged player is also very picky about games. Even for Jester’s games, he will often write about some shortcomings, and even “The Hero” is no exception.
Even though he was on Electronic Gaming Monthly. For several consecutive issues, the page and special articles have been reserved for “Heroes”, and the game has been praised as invincible in the world.
But he still bluntly said many imperfections in “The Hero”.
For example, Morris hated the reading issue.
Call it the thing that most affects the gaming experience – of course, he also knows that this may be due to technical issues and must be done, but for players, he doesn’t care about your technical skills or not, they What we are talking about is the game experience. Since this game experience is not good, then he will complain about it.
Of course, Jester was familiar with him. After all, they had interviewed him several times. Once, Jester even took the initiative to mention this matter. This made Morris a little embarrassed. He said that he was just doing it for the effect of the article. In fact, He also knew that it was unbelievable that a game like this could reach this point, and there was no way to switch scene readings.
But Jester didn’t think so.
He feels that the reading problem mentioned by Morris is indeed a very serious problem, which greatly affects the player’s gaming experience, and is even one of the shortcomings that affects the player’s gaming experience the most.
And Jester also admitted that he actually knew there would be such a problem at the beginning of the design, but he felt at the time that he could solve this problem. Even if it couldn’t be solved, he could still solve the problem of reading the bar without affecting the game. experience, but later during the development process I discovered that my original idea was too young.
The two problems they faced at the time were to cut down the game’s system and then make the streamlined game meet these conditions.
The second one is to do whatever you can and do your best.
However, this reading problem that greatly affects the game experience will still exist.
In the end, almost all of our core designers participated in the discussion, and the result of the discussion was surprisingly unanimous, which was the second option, because every aspect of this game was thought up and completed with great effort. For us, making this It is the most urgent and hoped-for thing for a game to appear perfectly in front of players.
And if you can’t be perfect.
We will try our best to ensure the content of the game without giving up a better experience, because we really want to share all our thoughts and creativity with the players.
Morris later wrote a critical article based on his exclusive interview with Jester, titled Mars Entertainment in his eyes. As a game planner who has worked at EA and Activision, and is a gamer An avid gamer, he said in the article that Mars Entertainment is a very special game company. All the game companies he has seen and worked for are completely different from Mars Entertainment.
“They almost have the most free working attitude and working atmosphere.”
“I stayed here for two days. I visited almost everything about Mars Entertainment, various R&D centers, various groups, and personally participated in their brainstorming twice, even once for a new game. I also participated When I got there, I discussed it a lot with the entire design team. It was a great idea. As for what idea it was, he couldn’t say it due to the confidentiality principle… The process was really wonderful. You participated in it wholeheartedly, instead of being in the middle of it. When you participate in mechanical work, what you are completing is your idea and your game, not someone else’s.”
Basically, this is the article where Morris blew the whistle on Mars Entertainment.
Even Jester couldn’t read some of the writing. This may also be Morris’s compensation for spraying “The Hero” for the effect of his original article.
Morris himself is also a fan of Mars Entertainment, and he is also an avid fan of Jester. He often calls Jester the person who redefined the term video game, whether it is Jester’s idea of movie games, It can be seen from his attitude toward artistic gaming and his sparing no effort in promoting e-sports that he truly regards video games as his lifelong career.
And not just business.
Jester also said in the interview: “If it was just to make money, I wouldn’t do video games. In fact, my investment in other aspects. The proportion of my assets is larger than just A video game is much bigger.”
Morris even admires Jester’s term ‘e-sports’.
He once quoted Jester’s speech in an article in Electronic Gaming Monthly when he first launched an e-sports project at the Mars Carnival.
“Why can’t video games become a competitive sport? Is it just because it is just a game, a game invented just for entertainment? But with all due respect, football and basketball were not just for entertainment in the beginning. And are games invented? Are their competitive attributes innate? I think video games are also competitive, and there is no essential difference.”
Later, Jester’s words were regarded as a classic by countless players who support e-sports.
In this year’s carnival, there are eight events, six competition events, and two exhibition events. The total prize pool is nearly $5 million.
Even Morris lamented with his colleagues that ten years ago, when the word e-sports was invented by Jester at the first carnival, no one could have imagined that he would develop into a significant industry. There are millions of dollars in prize money, tens of thousands of people watching live, and even hundreds of thousands or hundreds of people waiting in front of the TV for one of the competition events.
But now Morris is completely hooked on Monster Hunter.
He queued up to experience this game over and over again, and judging from his excitement, he seemed to be extremely satisfied with this game. His original plan was to interview Pardo and write something about “Brood War” , although Morris was very satisfied with “Brood War” after playing it.
Indeed, as many professional players have felt after playing it before, this is an expansion pack that directly raises “StarCraft” to more than one level.
However, Morris himself is not a fan of RTS games. Compared with RTS games purely for PC, he prefers ACT games, from 2D ACT to 3D ACT, from Super Balotelli to The current “Heroes” – of course “Heroes” is an RPG, but its combat system is ACT, and it is very good, a game-style ACT combat mode.
Morris liked this very much.
Morris has also mentioned in the article before that the ACT-like combat system of “Heroes” is a game-style defensive and breaking move that simulates real-life combat. It is a very excellent system design.
He also said that Suzuki Yu is the undisputed master in fighting.
Not only the combat system of “Heroes”, but more importantly, the design in “VR Warriors” is a classic.
However, the combat method of “Monster Hunter” is completely different from the action games on the console that Morris has been exposed to before. This combat method makes him feel like he is playing the arcade games he has played before. Although the combat method They are different, but this design idea is actually the same as before. Moreover, this consistent style is so appropriate in this game.
It seems that a game of this style should be like this.
A natural fit, and as Jester said, the whole fighting process is a process of feverish secretion of adrenaline hormones. Paired with the music that makes the blood boil, facing a person who is several times bigger than himself. ~Shooting targets and hunting with unskilled weapons is such a sour feeling, and it is very difficult.
The BOSS is very powerful. Basically, if you are not careful, sometimes you are too greedy with the knife, you may be beaten to the point of being left with residual health.
However, Jester has added a very addictive setting in it, that is, the less your health is, the higher your attack will be. Therefore, some trial players have played it several times. After feeling that they have enough numbers, they risk their lives to be beaten down by monsters until their health is reduced, and then increase their attack power to kill the BOSS faster. This sense of accomplishment is also unparalleled.
Morris queued up to try the game here again and again. He basically just stayed in this place throughout the afternoon. He was supposed to have an interview with Pardo, but Morris did not go there in person, but asked one of his colleagues to do so. Go.
He has been hanging out in the demo area of ”Monster Hunter”.
An on-site staff member from Mars Entertainment spotted Morris queuing up, so he went over to chat with him and asked him what he thought of the game.
Morris was naturally full of praise.
“This is a game that is completely different from all Jester’s previous games. As Jester said, this is a very target group, and it is a game specially designed for a certain group of people. This is different from Jester’s game development ideas in the past. In the past, Jester’s games have always been as easy to use as possible, but this time, it is definitely not the case.” (~^~)