Game Development Giant - Chapter 824
c818 Incomparable and useless
After Carnival explained, their column editor Morris published an article about Carnival in the latest issue of Electronic Game Monthly.
An article about carnival may not be appropriate.
Because Morris basically did nothing else during the entire carnival except playing “Monster Hunter”, this is not so much a carnival article, but an evaluation and trial play of “Monster Hunter” article.
Morris’s analysis in the article is still very penetrating.
“Jester’s development ideas this time are the same as his previous speech at the GDC annual conference. Now the game categories are extremely rich, and players are classified by various types and games with different gameplay. In 1984, when he first entered the video game industry, the situation was very different. At that time, the entire industry was in decline and was in dire straits. Players at that time basically despaired of video games, thinking that this was just a waste of time. It’s just a wave that stirred up inadvertently.”
“At that time, when designers were designing games, all they needed to consider was how to make a game that would make players find it interesting?”
“And Jester’s pioneering work “American Cube” has now sold more than 20 million copies on the GB handheld console. It was completed under such circumstances. From the content of this game and what Jester later said Judging from the development process, even Jester was still at a relatively early stage on how to develop a good game.”
“At that time, when designers were designing games, they didn’t need to consider whether the game I designed would be popular with players. At that time, they were actually in the dual role of players and designers. Rather than saying that they were designing games for When players design games, it’s better to say that they design games for themselves, but now this thinking needs to be changed.”
“Because with the development over the past thirteen or four years, the genre of video games has basically been greatly enriched by countless game developers and some development companies. When Mars Entertainment was first founded thirteen years ago, I would never have thought that there are so many categories of games, such as ACT, FPS, RTS, etc. – There may be some people who don’t understand video games, and they may not know the specific meanings when they see these abbreviations.”
“In this case. In fact, players are also divided according to the subdivision of types. At the beginning of video games, the criteria for players to choose games was just whether they were fun or not. After all, what was available at the time was The range of choices for players is also very small. Basically, people will play any type of game, and they can still have fun playing it, because players at that time did not have a clear understanding of the type of game, that is to say , they haven’t realized what kind of games they actually like.”
“It’s as accurate as what Jester once said in a university speech. Before you actually get something in front of players, players actually don’t know what kind of game they want. ”
“As the number of games continues to increase, the types of games are divided into more and more detailed categories, so players suddenly seem to have awakened overnight. They suddenly know what type of games they like. They used to play I was so obsessed with playing “Contra” that I suddenly found that I had no interest in FPS games. I used to be so obsessed with playing Super Balotelli that I stayed up all day and all night, but I found that I had no feeling for 3D ACT.”
“At this time, it is extremely difficult to have a game that contains all the gameplay options for players to choose from. Jester has tried this in “The Hero”. There are many gameplay options in it. , but these gameplays are just an embellishment of this game.”
“That’s why Jester said that at this year’s GDC annual meeting.”
“Designers must make choices when designing games.”
“So, this “Monster Hunter” was born. This game is a work based on Jester’s game creation ideas. It is no longer like Jester’s previous games. The attribute of Da Bao Gan seems to want to make all players a mess. He does not have too many tendencies and is tolerant of all players, and of course, it is also fun.”
“But this time. I personally experienced “Monster Hunter” for two full days at the carnival. The previously arranged interview with Mr. Rob Pardo was also arranged by my colleague. I would like to express it first. I apologize, but Monster Hunter is so addictive that I just couldn’t stop myself from trying it out.”
“I have forgotten how many times I played during the two-day carnival. Anyway, I basically did nothing else except watching the opening ceremony and the opening ceremony of the E-Sports World Championship, even if it was the closing ceremony. style and the finals of “StarCraft”, I was also playing “Monster Hunter”. This game really has an indescribable charm. As a veteran player who has played hundreds of games, being able to encounter A game like this is simply wonderful to me.”
“But during my trial, during the queue process, I also conducted interviews with a large number of players after the trial. Of course, because I was there for almost two days, I queued up for the trial, so I had a lot of time to Interviews with players after the trial.”
“The final conclusion was very surprising to me.”
“It makes me even more think about what Jester said before about the situation that this game may encounter after it is released – do you still remember what Jester said at the beginning?”
“He said that “Monster Hunter” is the extreme of his game development ideas. All his game content will revolve around players who like this type of game, and will not target those players who are not interested in this type of game. Make a compromise, so basically, I can foresee the situation this game will face after the interview, that is, those who like him will like him extremely, and those who don’t like him will not be interested in him at all – That’s basically what’s inevitable.”
“At that time, Jester also explained the reason for such a design, that is, in Jester’s view, if you want to make a type game, then the best way is to achieve the ultimate in this type. Don’t do it because of Compromise on some other things, because for some games, this unfriendliness towards new players is their greatest advantage and the basis of all gameplay.”
“If an ACT game can be passed without thinking by pressing the handle, then as an ACT game, its greatest charm will be gone.”
“This is the case in the setting of “Monster Hunter”. The player’s identity in the game is a hunter. At the beginning, he is just a hunter apprentice who has just passed the lowest-level hunting certificate examination. He is not even called As a hunter, your strength is weak and your skill is weak – but your enemies, those monsters, will be extremely powerful. They may have the attack power to kill you in two hits, and you have ten He has twice the blood volume and even has a body size that is twenty or thirty times yours.”
“When facing such an opponent, you are often afraid, but after defeating them and harvesting enough trophies from them, your sense of accomplishment is unparalleled.”
“In the past two days, I played the game with this feeling.”
“Moreover, this time Mars Entertainment has obviously considered that players have queued up multiple times to play the game. It may all start with the initial hunting certificate assessment, so this time the test, Mars Entertainment provides a test account, everyone has a An independent account. This account is on a card. When queuing, you can rely on this card to queue. All the content you have played before is on this account. It is extremely simple.”
“I will write a separate article to introduce the specific game content. I will not explain it in detail in this article.”
“I interviewed a lot of people at the time. The results I got were very consistent with what Jester said at the time. Basically, players had only two reactions. One was the same as me, that is, this game is so awesome that it has no friends. This is definitely the best game I have ever played, and for me just the gameplay experience even surpasses the feeling of playing “The Heroes” at the end of last year.”
“If I played “The Heroes” in a state of amazement and was extremely curious about all the setting systems in it, then my experience with “Monster Hunter” this time was a shock. Really shocking, this This feeling is difficult to describe in words. If you are like me and have played this game and personally hunted monsters several times your size and strength, you will understand the shock I am talking about.”
“The other reaction is just as Jester expected before. This game is too difficult. I can’t play it at all. I can’t even get the simplest hunting certificate. This crappy game is not fun at all. , it’s too depressing to play… There are many answers like this.”
“Yes, this game is indeed difficult.”
“As someone who is quite good at ACT games, I think so too. However, it is really a great sense of accomplishment to play. I think everyone who likes ACT games will agree with me.”
“This sense of accomplishment is different from the difficult feeling of Itagaki Tomonobu…”
Morris’s article was quickly reposted on some game forums, such as the Mars Entertainment player community. Many people who participated in the carnival showed up to express their opinions.
The views are similar to Morris’s.
Divided into two factions.
Of course, the most common thing in the Mars Entertainment player community is to complain, especially when both sides have valid reasons. For example, this time, both sides agree with the meaning expressed in Morris’s article. “Monster Hunter” is indeed a game. It is a well-made game, but as Morris said, this game is too core. It seems that this is a test done by Jester to see if there is a market for such a pure game.
Many of them are not fans of ACT games, or to put it another way, players with handicapped hands also have a very clear point of view. The quality of “Monster Hunter” is very high, and its evaluation will not be low after it is released. However, it is foreseeable that His sales are not very high.
The person who said that the sales of “Monster Hunter” must be very good cited the example of “Foreign Land: Torment”.
At that time, the game Planescape: Torment was also viewed poorly by various people. Jester and many insiders also felt that the game was too niche. Even its direct competitor at the time was Garrett’s Ultima. , many people are not optimistic about the prospects of this game, but it turns out that Jester’s control over RPG games is unmatched.
And “Monster Hunter” will definitely be like “Planet Requiem”.
The two sides were quarreling around these two views. In fact, this is also the norm in the forum. If there is no such topic, someone will always bring up a topic to cause a quarrel.
A well-known user of the forum is also a perennial invited tester of Mars Entertainment. His reply was recognized by many people. He said this in the post: “In fact, “Monster Hunter” and “Planet Requiem” are completely different. Different games, the subtlety of “Planet Requiem” lies in its plot, and there are no difficulties in operation. Basically, as long as you want to play it, you can always play it.”
“But based on my experience at the carnival, Monster Hunter is not like that at all.”
“Of course, for me, “Monster Hunter” is a game that is extremely suitable for my taste, but a friend of mine who went to the carnival with me is a serious fan of RPG games. He is from “Foreign Town” “Soul Song” began to become a big fan of Jester, but “Monster Hunter” basically has no role-playing elements and basically no plot at all. You basically only need to do these few things in the game. That’s it, just accept the invitation to hunt, go hunting, collect the materials, and then build the equipment you want. If you want to hunt more powerful monsters, then you need to obtain a more advanced hunting certificate. …”
“The most important thing is that RPG games, no matter how niche they are, are not very difficult to operate, but Monster Hunter is different. It requires you to adapt to its hunting gameplay, even for The same is true for fans of ACT games. This is not the kind of game where you rush up and kill the enemy with a set of exquisite combos. This is a game where you need to be patient and wait for the monster to reveal its flaws, and then proceed. The game of hunting is a game where you will be crushed by monsters if you are not careful.”
“As Morris said, it’s a very rewarding hunt.”
“And here’s the difficulty. If you can adapt to his setting, then this game will be perfect and unparalleled. If you can’t accept his setting, you will feel that this hunting process is not refreshing~ If you can’t feel it at all, or if you can’t even get started, then this game will be useless to them.” (~^~)