I just want players to save money, but I was made the richest man - Chapter 216
c209 Wait for players to collapse in pain and retreat!
After listening to the description of George, the director of the design department.
Connor only remembered one sentence.
“It’s difficult, but it’s fun.”
He only felt that his brain was a little dizzy and it was difficult to understand this concept.
Difficult and fun.
These two words… are theoretically contradictory in the gaming industry.
Because if the difficulty is too high, it means there is a higher rate of players being dismissed.
Ultimately only a small number of hardcore players will be screened out.
But the sales volume that this group of players can contribute to game manufacturers is not that optimistic.
After all, the ultimate goal of any game is to popularize it.
The more people play, the more they make, this is a truth that any manufacturer understands.
Therefore, what many manufacturers do is give games several different difficulty options.
Let ordinary players experience the fun of the game itself, and allow hard-core players to gain the pleasure of overcoming difficulties from various hero-level and challenge-level difficulties.
So let’s look back.
How does the game “Elden’s Circle” achieve difficulty without being able to choose it?
While most players are being tortured to death, they can still scream with excitement and challenge non-stop?
Soon, Connor’s doubts were raised.
The employees of Weiwangdi Design Department all gave some answers.
“I don’t know why, but this game is very immersive… It’s like the player is taking an adventure in this world.”
“Although it is difficult, it is not the kind of difficulty that deliberately makes things difficult for people, and it also gives many ideas for solving problems. For example, if you can’t defeat the big tree guard, you can take a detour, upgrade your level first, get better equipment, and then come back challenge.”
“Moreover, it is up to the players to decide how to fight and how to fight. Ready Player One has never forced players to use a single path during the game.”
“On the contrary, Ready Player One also uses different weak guidance to encourage players to use various genres and experience more gaming fun.”
“This approach was completely born out of the open world. If we follow our traditional linear process, there is no way you can let players get the equipment at the back first and then fight the monsters in the front. That would make All subsequent content loses its sense of expectation.”
Hearing this, Connor caught one detail.
“Wait a minute… Are you saying that there is a way to skip levels and come back to kill the BOSS in “Elden”?”
“This…isn’t this weird?”
He frowned and stared at the employees: “As you said, players who have obtained subsequent weapons in advance, or enhanced their weapons to a higher level… will they still be interested in the early BOSS?”
Upon hearing this, George’s face was filled with a bitter smile.
“I thought so at first, but from observing game anchors on multiple global live broadcast platforms such as YouTube and Twitch in the past few hours…not only did they not find it boring, but they were very interested, and the excitement of defeating the BOSS was also It hasn’t weakened.”
“Why is this happening?” Connor thought for a while and then said: “I remember that a few years ago, when our game design style was not yet mature, we also made similar moves. But Subsequently, it was proved that this was extremely stupid. Why was “Elden” successful?”
A few years ago, Weiwangdi launched a whimsical work.
The genre is linear narrative FPS.
The specific gameplay is that players can get some equipment for strengthening weapons in advance before fighting the BOSS, so that they can easily overcome the BOSS difficulties.
The reason for this is also very simple.
At that time, people on the market were complaining that the games were the same, just kill monsters, then upgrade, then continue to fight monsters, and continue to upgrade.
So Weiwangdi wants to give players a big one!
I let you level up first, and then go fight monsters. From the beginning to the end, there is no resistance at all. Isn’t that cool?
It turns out.
Wei Wangdi didn’t get a big one, but a big one.
The sudden death of that game also caused other manufacturers who had similar ideas to give up this stupid approach.
But now let’s watch “Elden” again.
Putting aside its other settings, just saying “allowing players to challenge bosses beyond levels” is exactly the same as that violent FPS back then.
Why is “Elden” so popular among players?
After thinking about this question for a moment, George gave the answer.
“I think… the advantage of the open world is that the existence of the open world will lead to a brand new concept… I will temporarily call it the design concept of ‘hate attraction’.”
“Hate attracts?”
“Yes, that is to say, sir, you have lived in a rural environment full of discrimination since you were a child, and everyone around you does not recognize you. And now that you can afford luxury cars and villas, your first thing is What do you want to do?”
“Ummm…driving a luxury car with a celebrity hottie back to the countryside, so that all the people who looked down on me in the past will look up to me.” Connor thought for a while and replied: “It’s very satisfying to think about it, really of.”
George added: “I think this feeling of pleasure is because the pleasure of revenge comes from the fact that you have become stronger than before, right?”
“The same is true in the game. A BOSS that you couldn’t defeat at all, but now you have a stronger weapon and you turn around and kill it, it is also proof that you are stronger than before. ‘What happened before you killed it? The BOSS’ that you can’t even beat is a kind of recognition in itself.”
“So there won’t be a situation where ‘it will be boring to fight the early BOSS with a powerful weapon’. On the contrary, it will be very satisfying.”
“But in a linear game, you can’t do that. You can’t let players experience more new things before beating the BOSS. Basically, the subsequent content is unlocked by defeating the current BOSS.”
“Therefore, the best approach in linear RPG games is to allow players to return to the original place to refresh some levels and weapons when encountering a BOSS that cannot be defeated.”
“But another problem arises…the original place was explored by players following a linear narrative. Leveling up in a place that has already been explored will be very repetitive and tiring.”
“The open world is different. If you can’t defeat this BOSS, it doesn’t matter. You can explore and level up in another place. Because you can go anywhere, any place you go to will be new and you have never set foot in it.”
After hearing this, Connor thought seriously for a moment.
The frown deepened.
If it’s true what George said.
The open world is indeed a set of logic that currently has no solution.
Because of its openness, all the constraints caused by many linear games in the past have been easily solved.
besides.
He also heard from George and other employees about “Elden”‘s macro visual aesthetics, unique combat system design, and a series of perfect designs.
“In this case, aren’t we doomed?” Connor’s face turned ugly: “We spent a lot of money to get the media to build momentum and promote “Shadowland” with one million sales in the first week. Will it be replaced by “Elden” Breaking at a touch?”
The ripple effect of letting “Elden” kill “Shadowland” will undoubtedly be huge, and Connor cannot afford to lose.
However, George’s next words gave him a glimmer of hope.
“Not quite.”
“Although “Elden” interprets the concept of the open world very well, if it always maintains the concept of the open world, then this game will be impeccable.”
“But unfortunately, there seems to be something wrong with the current progress.”
“Oh??” Connor suddenly became hopeful and asked hurriedly: “What’s the problem?”
George pointed to the live content of the game anchor experiencing “Elden” that was being played on the projection screen, and spoke slowly.
“Elden is proud of its excellent and unique open world concept. But now… it is killing it with its own hands.”
“The player’s current rough progress has led to a place called Stonewell City.”
“Once you get here, the concept of an open world no longer exists, and is replaced by a very linear traditional box garden style gameplay.”
“This gameplay has big drawbacks, just like what I mentioned to you, sir.”
“The game difficulty of “Elden” itself is too high, but because the open world gives players choices, it becomes fun.”
“Once players enter the traditional Hakoniya mode, they have no choice. If they encounter monsters that are too difficult, they can only challenge them over and over again.”
“This will only lead to two results. First, the vast majority of ordinary players cannot bear the abuse on the spot and simply abandon the game.”
“Second, return to Nimgefu to level up until you can easily pass Stonewell.”
“But as far as I know, most of the anchors who have come to Stonewell are players who have almost explored the two areas of Nimgofu and the Weeping Peninsula. But they still seem to be unable to get through Stonewell.”
“Then, you will be reduced to the boring process of repeatedly leveling up.”
When George finished speaking, Connor suddenly looked overjoyed.
OK OK!
I’ll just say it.
No matter how awesome your top player is, you can’t perfect a 3D masterpiece, right?
Especially it is an innovative 3D masterpiece.
What does innovation mean?
Cross the river by feeling the stones!
Can your number one player build a cross-sea bridge while crossing the river?
“This must be because their technology is not strong enough!” Conner said excitedly, eager to get started.
“It can’t support a huge open world, so we have to forcefully stuff a poorly played box garden type into it.”
“As long as Stonewell City doesn’t do well, without us having to say anything, the players will naturally help us take the initiative to attack the number one player.”
“This way, we have buffer time!”
Use “Shadowland” to hold back “Elden”.
Then we will integrate the people from all the design departments of Weiwangdi, seize the definition of open world, use full firepower and bypass the mistakes made by the number one player, and directly come up with a better open world game!
Your open world concept is great.
But now, it’s mine!
Then step on the corpse of “Elden” to ascend to the throne!
Finally, I bought it everywhere and announced it.
Call Weiwangdi’s new game the truly world’s first open world game!
Thus.
Gain fame and fortune!
By then, let alone the number one player who has already been buried.
Even Electronic Arts and Blizzard were a little wary after watching it!
Thinking of this, Connor didn’t go home either.
He just pulled up a chair and sat down on the spot.
Staring intently at the anchor’s live broadcast on the big screen.
He is extremely looking forward to the fact that the number one player will give him a big deal at a key node in Stonewell City!
At this time, the character controlled by the anchor on the screen lost his footing and fell off the cliff. He was so angry that he slapped the table and screamed.
It even made Connor applaud loudly.
“Okay! You did a great job, Ready Player One! This is how the game should be designed!”
————
“Fuck you number one player!”
“The terrain design is so disgusting, fuck!”
“Do you know how to design “Elden”?”
Czcu live broadcast room.
He was going crazy.
When I came to Stonewell City for the first time, I was shocked by the majestic building, and I admired its beauty from the bottom of my heart.
As a result, he was shot at indiscriminately by Stonewell City’s powerful firepower at the main entrance and was killed several times.
Only then did Czcu realize that game design truly allows players to explore.
I’m afraid it’s the path that the guard next to me warned about.
After passing through the broken eaves and broken walls, we came to the wooden plank road built close to the outside of the castle.
The wooden plank road is built in the air. Although it seems to be very solid, the abyss beneath your feet still feels very dangerous.
Going up the wooden plank road, he saw a Stonewell soldier holding a horn.
I felt bad in my heart.
He hurriedly stepped forward and slashed with his sword, hoping to cut through the mess quickly and kill the trumpet-blowing soldier.
Unexpectedly, a soldier holding a shield suddenly appeared from the wall on the side.
The sudden appearance startled Czcu, who subconsciously rolled back to avoid the sneak attack.
Then, he fell straight down the wooden plank road and lost his footing on the cliff.
DIED!
Czcu was very dissatisfied with this situation.
Because he felt that he was mainly limited by the terrain.
Being killed by the terrain will inevitably make you feel a little depressed.
If you have the ability, just let me go up there, and then we can compare notes?
The second time, Czcu directly chose to charge.
He doesn’t like fighting, and he doesn’t intend to kill the trumpet-blowing soldiers.
Instead, he ran away recklessly.
Passing through the gap between several soldiers who came to kill with their swords drawn at the sound of the signal, I ran up the wooden plank road. After turning left, I finally entered the relatively safe tower.
Drilling into the tower is equivalent to entering the interior of Stonewell City.
You no longer have to worry about missing a step.
But soon, new problems came our way.
These Stonewell soldiers not only have stronger attributes than the Grek soldiers at the front of the level.
And it has a higher hatred value and will follow the player all the way into the tower.
There is strength in numbers, and each man is equipped with a brass shield.
Even a single soldier cannot break through the defense with his own sword.
I can only continue to run away.
But just go upstairs along the steps.
Then he saw a pile of wooden barrels blocking the road ahead.
Just when Czcu was still thinking about why these barrels were placed here, wouldn’t these soldiers find it obstructive to go up and downstairs when they have nothing to do?
Suddenly, a soldier holding a torch standing directly above the stairs threw a flame pot.
Czcu’s pupils suddenly shrank!
“boom!!!”
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