I just want players to save money, but I was made the richest man - Chapter 235
c228 Trailer is online!
“The Continent of Gods” has a big battle to build momentum, and it has also absorbed the experience of Weiwangdi’s failure in pricing.
The price has been kept within the range of 150 knives, and global floating pricing has been adopted. For countries other than Omega, the price will be customized based on the country’s average consumption situation.
Although overall, Blizzard cannot immediately adapt to the rapid slide from the previous high price to the low price zone.
But the current low-to-mid price range is already a bold concession for Blizzard.
Therefore, the fans that Blizzard has accumulated over many years of operation will buy it.
After the popularity rises, it will drive relatives and friends around fans to try it out.
As soon as the game was launched, many players tried it.
“The Continent of Gods” is an RPG open world game with excellent graphics and excellent graphics.
The story tells the story of a down-and-out prince who was exiled to the border, experienced various ups and downs along the way, defeated countless powerful enemies, and finally returned home to become a king.
Looking at the story frame alone, it has a certain similarity with “Elden’s Ring”.
But Dragon Quest, a theme that has been used thousands of times, has become a popular classic. No one will say that whose game uses the theme of Dragon Quest will be judged as plagiarism.
Therefore, no one will think that “Continent of Gods” plagiarizes the story background of “Elden’s Circle”.
Furthermore, there are still a lot of differences in details and plots between the two games.
The gameplay is completely different.
“Continent of Gods” focuses more on the intuitive feedback that upgrades bring to players.
For example, after level 10, you can go to the town, and after completing the task of “maintaining the security of the town”, you can learn new skills from the old witch in the town.
At level 30, you can go to the vassal city of the empire and complete a series of related tasks before unlocking the must-kill.
And so on and so forth.
Players spend most of their time exploring the wild.
Only when you need to upgrade, purchase equipment, repair equipment, submit tasks, etc., will you return to the bustling medieval city.
It is not difficult to see that Blizzard, an experienced game team, has a thorough understanding of the definition of open world.
It is different from other game manufacturers in the past six months who have a series of definitions of open worlds such as “big and broad”, “many interactive elements”, “many bosses”, “many wonders”, etc. that cannot go deep into the core.
Blizzard’s understanding of the open world is more simple and crude – the proportion of time players spend on branch lines, interactions, tours, etc. accounts for 70% of the game content, and the main line is only 30%
Although it is simple and crude, it turns out that this set of experience is quite good.
This allows the own design team to clearly understand what is primary and what is secondary.
The main story of the open world has become secondary.
The team will carefully design around the richness of the branch lines, the interactive experience of the players, the inner shock of visiting the landscape, etc.
In the first half month since it was released, “The Continent of Gods” has always had a good reputation.
Although it did not exceed the 13 million sales achieved by “Elden’s Ring” in half a month.
But it kept on rising, climbing all the way to 7 million copies.
Blizzard’s game development team is also very generous in interpreting the open world design concept to global game manufacturers.
Call it the “Three-Seven Law of the Open World”
It is widely recognized by designers in the industry.
at the same time.
During a related interview, Blizzard CEO Meade smiled when asked by a reporter, “How do you think the sales volume of “Godland” is only half of “Elden’s Ring”? Does this mean that “Godland” still has shortcomings?” express.
“Elden’s Ring is undoubtedly an excellent game, and our Blizzard team has also done in-depth research on it and learned from it.”
“But I think something like this is difficult to replicate.”
“We all know that for many classic games, even if the designer himself comes, he will not be able to create a second glory.”
“As the originator of the open world genre, “Elden” can achieve this result. It is normal. It would be strange if it fails to achieve such results.”
Although speaking to the camera, Meade was always smiling and praising “Elden”
But anyone who pays a little attention can hear what Mead means.
Although “Elden” is also the founder of environment-like games, it is also the founder of “open world”.
The latter has a wider range of types and is more popular among companies and players.
But nothing.
It’s because Elden is the creator of the open world that it rises.
The implication.
If our “Continent of Gods” was the creator of the open world, then our “Continent of Gods” might have sold 20 million copies in half a month.
“So Mr. Meade, do you think that even Ready Player One’s next open world game cannot surpass “Elden’s Ring”, or even be inferior to “Continent of the Gods”?” The reporter does know what traffic is.
However, Meade, who is over 50 and has half gray hair, is obviously a smarter old fox than Connor.
He didn’t say much, just faced the camera with a subtle smile.
He shrugged and smiled: “Sorry, I’m also a fan of Ready Player One, so let’s leave everything to sales.”
…
One month after “The Continent of Gods” was released, sales stopped at 13 million copies.
Compared with the same period last year, the record achieved by “Elden’s Ring” in one month is still slightly inferior to 10 million copies.
But be aware.
Blue Star’s work, which sold more than 1 million copies in its first month, has already been able to get at least one running spot in major game award ceremonies.
And once the sales exceed 3 million+ in the first month, there is a chance to win the best work of the year when the competition is not so fierce.
If the sales volume exceeds 500,000, it basically has no sales for the year.
But at the beginning of this year.
With its first-month sales of 23 million copies, “Elden” directly set a new record in the history of Blue Star’s stand-alone game market!
And that’s not all.
“The Continent of Gods” sold another 13 million copies, once again breaking the previous first-month sales record of 8.77 million set by Electronic Arts. It has been postponed to the third place “Sports Life”
Countless players in the gaming industry can’t help but sigh – the first year of the gaming industry is coming!
certainly.
As “Gods Continent” gradually replaces “Elden” in popularity, it has become the hottest discussion topic in the gaming circle this month.
This gave rise to a group of die-hard Blizzard fans who had never played “Elden” before, and expressed their preference for the style of “Continent of Gods”.
Then a fierce online spat began with players who supported “Elden”.
This kind of thing can actually happen at any time.
Especially if the two games are very different in nature and the game types are quite similar.
Quarrel between fans from both sides is almost inevitable.
The reasons why players like “Elden” are naturally very common.
One is the foundational work of the open world.
The second thing is that the charming environment makes people want to stop.
Players who support “Continent of Gods” said.
“”Elden” just takes advantage of the open world. If you switch to “Continent of Gods”, you would have gone crazy.” “Why would anyone like to play such a difficult game? With such a steady rise in “Continent of Gods”, shouldn’t it be more attractive if you can clearly feel that the characters are getting stronger? ’
Both sides hold their own opinions, and no one can convince the other.
Some professional game reviewers are more inclined to choose “Elden”
Some of the more well-known reviewers said bluntly.
Although “Continent of Gods” is a good work in all aspects, it does not delve deeper into the open world category.
The reviewer also provided evidence.
For example, it is also a game in the meat pigeon category.
“Slay the Spire” and “The Binding of Isaac” can clearly feel that the definitions of meat pigeons are different.
The former focuses on gradually becoming controllable in random arrangements, while the latter is more inclined to experience the fun of complete randomness.
These two are an in-depth exploration of the meat pigeon category.
But “Continent of Gods” is obviously just following the path of “Elden’s Ring” step by step.
And as the game reaches the middle and later stages, the emptiness unique to the open world will come over you.
the reviewer said.
After playing various types of open world games for half a year, he realized that the open world genre did not seem to be as perfect as he imagined.
The most important issue is to control the players’ points of interest.
Whether it is a linear game or an open world, players need to get a sense of growth that gradually becomes stronger.
Linear games are very intuitive in planning for a sense of growth.
When you reach a certain stage, you will be given weapons/skills/items for a certain stage, so that players only need to follow the route planned by the designer, and have fun all the way.
The open world can be different.
You can’t tell where the player is going to go next.
Therefore, you need to make the entire map as balanced as possible.
This allows players to gain certain rewards no matter which direction they choose.
At this time, a new problem will arise.
How to design weapons/skills and other strength-enhancing props?
If you place the artifact equipment in area A, then the player who goes to area A first gets the artifact, and then goes to area B, and gets a purple or even blue equipment, and he will lose the desire to explore the area.
So the best option is to imitate “Elden” and set all weapons to have their own uses.
But problems will arise again.
A game like “Continent of Gods” emphasizes numerical improvement.
It cannot adapt to the gameplay of “Elden”.
The reason is simple.
The BOSS battle in “Elden” prefers players to use just the right attack and defense to challenge.
Therefore, a group of players have even spawned a group of players who use wooden sticks to challenge various BOSSs.
But it doesn’t apply to classic RPGs.
Classic RPGs never advocate skipping levels to defeat monsters. You should do whatever you want at any stage. Skipping levels will only bring endless frustration.
Essentially, it guides players to explore more content, upgrade to a certain level, learn more skills, and come back to the challenge with better equipment.
So, open world though.
But there will still be soft restrictions.
Therefore, although the handling of Blizzard in this area has reached a more clever balance point.
But players will also find it in the middle and late stages of the game.
The entire open world map will gradually become large and empty.
Because at this stage, leveling is almost complete, and there is nothing left to improve oneself in the wild.
If there is no gain, the desire to explore will decrease.
In the end, the only path left was to return to the main line.
At this point.
Next door, “Elden’s Ring” can at least use a variety of novel bosses to attract players to explore.
After “Continent of Gods” has grown to a certain level, encountering BOSS is basically a matter of seconds.
It directly makes players lose motivation for the subsequent main line.
“Therefore, we believe that although the open world type is very fun at the beginning, it cannot allow players to continue to follow the main line like a linear game.”
“Elden has done a good job in balancing this aspect, but in the middle and late stages we will still find that there is no shortage of various forging stones, and various exploration points can no longer bring better things to players… …”
“At this point, the approach of “Continent of Gods”, which focuses on leveling, is even more reluctant.”
“So to conclude, open world may be a new enough game type, but it is not a perfect game type.”
“”Elden’s Ring” cannot be perfect, and “Gods Continent” cannot be perfect.”
This kind of evaluation and analysis of the top 50 boards, because the points raised are so sharp, many players recalled it carefully and found that-it seems to be really the case.
It seems that in the middle and late stages of playing, it does feel a bit boring.
“Elden” is okay, because at least you can see some new boss bosses.
However, “Continent of Gods” is not a game that advocates a one-on-one battle with the BOSS, so in the later stages, it will basically be boring every second.
For a while.
The players who were on “Elden’s Circle” and the players who were on “Gods Continent” were both silenced.
And maybe it was because that review was posted on the hot search list, and more players paid attention to it and recognized it.
When other reviewers saw that there was something to take advantage of, they also began to criticize the open world that has spread disorderly in the past six months.
It is said that this game type is not perfect in the first place. It is nothing more than the popularity of “Elden”, which caused a group of idiot manufacturers to follow the trend of a defective product type without any thought.
There are also some people who want to be famous and deliberately stir up trouble and claim that Top Player has spoiled the current trend of the game market and led the game market from one quagmire to another.
Although, most of the players were still sharp-eyed and scolded the clown who was deliberately trying to gain popularity.
However, it is true that more and more manufacturers are beginning to be skeptical.
Open world…is it really a normal game type?
Why can’t most of them make any money in the past six months?
Although Blizzard can make money, it is linked to the quality of “Continent of Gods”, and the company’s background lies here.
Not everyone is a blizzard.
And right at the cusp of this storm.
The number one player who has been quiet for the past six months.
Suddenly, a short trailer for “The Legend of Zelda: Breath of the Wild” was uploaded across the entire network!
Type, it is the open world that is currently not optimistic!