I just want players to save money, but I was made the richest man - Chapter 236
c229 There’s a big problem with this Zelda!
The moment the trailer for “The Legend of Zelda: Breath of the Wild” came out, all the reviewers, those who were arguing, and those who were enjoying the heat fell silent.
After a brief period of silence.
This video of just a few minutes has aroused heated discussions among countless players!
“I’m super! Number One Player is so fierce! The bigger the storm, the better I get, right?”
“How can the reverse popularity not be considered a kind of publicity? I’m afraid Top Player will even save publicity fees this time. How great.”
“As the founder of the open world, I believe that Gravograph’s game can reach new heights!”
“It’s hard to say. The trailer looks pretty good at the moment, but I don’t know what it will be like when the main game is launched… Based on my personal experience, there is usually a big gap between trailers and the main game, so it’s a special paragraph to mention actual content. The camera came out for rendering, but the game interior was not that solid.”
“According to the habits of Ready Player One, the main game will be on the shelves within half a month after the trailer is released. Just wait and see, I personally support Gravograph unconditionally.”
“I don’t know why, but I always feel that the game content presented in this trailer… seems to be a little different from the traditional open world? I can’t tell what the difference is.”
“It’s useless to say anything else. I want to see what other gadgets Ready Player One can come up with in the current environment where the open world is already a bit unpleasant.”
As the trailer was broadcast, various discussions became mixed.
Some are optimistic, some are negative, some think this game looks a bit different, and some think this may be the last straw for the open world.
It is a different kind of cycle to rise because of the number one player and die with the number one player.
However, the discussion among players is only one-sided after all.
If you really want to see something from the trailer, it has to be a game manufacturer that has actually designed an open world.
Among them, the snowstorm has the most say.
As the number one player has initially gained momentum in the Omni market, Weiwangdi has been defeated by the number one player with three textbook-level games, plus “Elden’s Ring”, which defines the open world and environment-like. .
Even in order to stabilize the market, it had to stop its drumbeats and flags, and had no intention of going against the number one player.
Blizzard, who has realized that the problem is serious, can no longer sit idly by and allow Top Player to continue to develop.
So within half a year, we worked hard and worked overtime to launch the open world game “The Continent of Gods” to further block the possibility of the top player continuing to expand his power.
Originally, another major manufacturer, Electronic Arts, was also preparing to intervene in this matter.
However, seeing that there was movement in the blizzard, Electronic Arts, which is also a subsidiary of Blue Ocean Paradise, temporarily retreated to the second line and sat back and watched.
Originally, “Continent of Gods” received a good response after it was launched, and sales were acceptable.
However, due to the characteristics of the open world that is bound to be weak in the middle and late stages, some reviewers concluded that.
It has caused quite a bit of criticism recently.
And after being dormant for half a year, Ready Player One released a trailer at the hottest time.
After learning of the incident, Meade immediately held a high-level meeting.
As a competitor of “Continent of Gods” at the same time, Ready Player One also serves as a tiger that must block its progress.
It is very important to quickly understand the design style of the open world game “Zelda”.
After the senior executives of the company arrived in the conference room one after another.
Meade urged them to sit down quickly, and then quickly turned on the screen projection.
The trailer for “The Legend of Zelda: Breath of the Wild” was immediately displayed on the spacious projection screen.
Everyone’s eyes are also focused on that focus at this moment.
…
The rippling clear water opens the trailer, with seagulls spreading their wings and hovering on the sparkling sea.
The overall painting style of “Zelda” is bright and warm with moderate saturation. The material and texture of the sea water are made delicate and lifelike, but the difference from reality can be clearly distinguished.
As the camera moves up quickly.
At the far end of the horizon, you can see a huge volcano that is in the eruption stage.
The volcano is like a cauldron that is constantly heating. Hot and sticky magma is slowly flowing out. White steam rises, seeming to twist the air.
However, in the wide angle of the distant view, it seems that a young man wearing blue clothes and blond hair can be seen slowly climbing up the huge volcano with a scabbard on his back.
Soon, the camera switched again.
In a rainforest covered with banana trees and many tropical vegetation, clean and transparent streams gurgled down from the slippery and towering mountains.
This time, too, I could vaguely see a young man in the waterfall. He was as flexible as a fish, swinging his limbs upstream of the waterfall.
Immediately, he jumped up from the layered line of the waterfall, paused in mid-air, drew the bow and arrow in his hand, and aimed at a huge Eastern green dragon above his head.
“Shua!!”
As the arrows in his hand burst out, the camera used a montage to switch the object to an inconspicuous wild boar in the forest.
After killing him with one arrow, two pieces of beast meat fell on the spot.
The blond boy stepped forward to pick up the animal meat, and quickly set up a pot on the spot.
With the input of ingredients.
Soon, smoke was rising from the cooking pot, and the ingredients were dancing happily in the iron pot.
Not long after, a meat dish was freshly baked.
“This…?” In the conference room, the senior executives looked at each other with a bit of surprise in their eyes.
“Crack.” Meade also pressed the pause button at this moment and looked up at the crowd.
“Let me tell you, there are several elements that are currently appearing. The first is the giant landscape that is common in open worlds. “Elden” has this, our “Continent of Gods” has it, and now it also appears in “Zelda”. ”
“Then, the character drawing the bow should be showing us one of the character’s attacks.”
“But from the scabbard on his back, it is not difficult to see that he also has the means of melee attack. Then this may be a traditional upgrade-style RPG that is similar to our “Continent of Gods”.”
“However, the last scene showed hunting and cooking behaviors. Although no clear text was given, I guess it may be a means of recovery.”
Compared with Weiwangdi’s former CEO Connor, who focused on platform operations.
As the former design director of Blizzard and now the CEO, Meade has a deeper understanding of game design.
The trailer of “Zelda” was only played for half a minute, and he had already quickly analyzed some contents from it.
Ready Player One is a game that attempts to further expand what players can do in the open world!
They are trying to build a newer ecological chain.
“For example, these products that should have been obtained from various NPCs were distributed to the wild?”
“What are the benefits of doing this?” Mead thought while looking at the crowd.
Soon, a designer nodded slightly and said: “Will the advantage of this be… players have more traction points in the wild?”
The so-called pulling point is different from the point of interest.
It’s not exactly something players are interested in digging into.
If a weapon is interestingly designed, players will find it interesting and want to get it.
Then a simple and unpretentious weapon with higher pure damage and stronger skills is a powerful pulling point.
Players have little interest in getting it, but there is a lot of demand to get it.
The cooking system currently shown in the trailer made Meade keenly aware of a change that was different from other open worlds!
Having cooking may mean that there is an element of collecting.
These collection elements scattered all over the place are bound to form a move that allows players to explore the open world more deeply.
“Hiss…” Thinking of this, Meade couldn’t help but widen his eyes and secretly took a deep breath in his heart.
Why didn’t I think of this?
Adding collection elements to the open world… can indeed increase players’ map exploration rate!
And what made Meade even more uncomfortable was that.
In fact, there are hints like these in “Elden”.
Light collection can also be done in the wild.
However, this element is not used much by players, and collecting it is just a matter of convenience.
Therefore, after conducting a series of data analysis within Blizzard.
It was unanimously agreed that since players don’t like to use it, it’s better to delete the collection elements in “Elden’s Ring” directly.
Giving everything to NPCs can better maintain the interaction rate between players and NPCs.
But now I see that “Zelda” can collect in the wild, after hunting.
Mead quickly came back to his senses, as if he had just woken up from a big dream.
If a series of recovery and status materials were scattered in the wild…
It is bound to form a strong traction point for players!
This is a major motivating factor that induces players to travel around the world!
Thinking of this, Meade’s expression became slightly unnatural.
How long has it been since?
The base game isn’t even out yet.
After watching the trailer for half a minute, he felt a little uncomfortable.
“Let’s continue.” Without much expression on his face, Mead pressed the play button again.
What follows is a slow scene shot.
A land of quicksand like waves.
Snow-capped mountains.
Lush and lush forest.
A minute later, scenes from various areas flashed through quickly.
Everything explains the beautiful scenery of this continent.
None of this caught Mead’s attention for the time being.
Not to mention open world, even linear games will have various scenes and different styles of transformation effects.
The purpose is to bring freshness to players, there is nothing to say about this.
But just as Meade was about to resume the screening.
In the conference room, a senior executive interrupted slightly.
“BOSS, I found a problem.”
“Say.” Meade immediately pressed pause and glanced at the speaker.
“It seems that the blond boy can always be seen near the magnificent landscapes in different environments.” The designer expressed his opinion with a slight hesitation.
I was also looked at with incomprehensible eyes by my colleagues.
“Hey bro, this is normal, isn’t it? If the blond boy is the protagonist in the game, then if you can find him in every scene, it means that he is traveling around the world. This is just a promotional method to euphemistically express the type of your own game. Isn’t the open world just about running around all over the world?”
“No…I mean…” The designer thought for a while and then said.
“The blond boy always appears in some… places where he shouldn’t be. To be honest, I don’t know why he appears there.”
Appearing in the wrong location?
This statement is a bit strange.
After hearing this, Meade rolled back the trailer in the video.
Start looking for some clues quickly.
Soon, he noticed.
On the giant volcano at the beginning, in the distance.
You can see a blond boy climbing the mountain, his body tightly attached to the rock mass, and he has climbed halfway up the mountain.
He saw this scene from the very beginning and didn’t pay much attention to it.
But soon, Meade’s expression changed.
The second scene, at the wide waterfall, shows the young man quickly going upstream, which is also a distant view.
The moment you jump up from the waterfall is the moment when the camera zooms in.
After that, the snow-capped mountain tops.
Windswept dunes.
Mountains and mountains of rainforest.
He seemed to always see the blond boy appearing near mountains, wonders, or tall buildings in the picture.
You know, it might be okay if these shots happen once or twice.
But if it exists every time, it must be a metaphor for something…
After all, every trailer is a display of shots carefully selected by the game company.
In just a few minutes, you need to clearly explain the points in the game that can attract players, so that players will have the desire to buy.
The shot time of each frame is precious, and those that fail to achieve the effect will be cut out and will not be released at all.
Recurring multiple times means that Ready Player One wants players to know that this is also a feature in the game.
So, what exactly are the features?
He stared at the tiny figure hanging on the outside of the mountain for a long time on the screen.
Meade’s pupils suddenly shrank.
“Wait a minute!! Are we preconceived?”
Looking at the confused Yuanshen of his colleagues in the audience.
The corners of Meade’s eyes twitched slightly, and then he added: “Whether it’s climbing mountains or climbing huge buildings… These actions can be done manually in real life, so we don’t feel like there is any drama when watching… but”
“But the problem is that there is no need to climb mountains in the game. The whole process of climbing mountains is meaningless, so most of the scenes are just textures and are set up so that players cannot interact with the exterior scenes.”
“Even with the extremely high map scene utilization rate of “Elden Ring”, players can only walk on the correct path guided by the designer, and cannot hang directly high in a certain castle. , otherwise the guidance route will be completely confused.”
“But the footage of the golden boy that has appeared repeatedly so far is enough to show that…Ready Player One has designed interactive behaviors for all these buildings?”
As soon as Meade said this, the eyes of everyone in the entire conference room suddenly widened!
really.
Just like in real life, people need to eat when they are hungry.
Then when the characters in the game eat, no one will think that this behavior is weird.
In reality, people can use all props to climb, so the climbing behavior of characters in the game is not weird.
Because of the preconceived idea, no one noticed anything was wrong at first.
But is there a possibility…
Allowing high-intensity interaction with buildings in the game… is it a very strange setting in itself?
Is it a setting that has never appeared before?
“I feel… this game seems to be a bit immersive…” An employee swallowed his saliva and spoke cautiously.
The so-called immersion in games can be expressed in many ways.
But the most intuitive one is cognitive synergy.
When you think something is natural and natural in the game, then the immersion it brings to the player will be full.
“I think immersion is secondary. What is the purpose of this interactive setting?” A senior executive looked at his colleagues and expressed his opinion.
“Is it to increase the degree of freedom? If a mountain blocks in front of me and I can’t climb over it, then I can only follow the established route and walk up the mountain road… At this time, the designer wants to jam the player’s neck very much It’s simple. You only need to place some strong enemies on the mountain road that cannot be passed at this stage to achieve the effect of dissuading them from retreating, and provide weak guidance to allow players to explore other areas first.”
“But if I can directly climb the mountain, directly over the mountains and ridges, then I will have a lot of options. I might even miss some of the powerful enemies placed by the designer halfway up the mountain, and miss some of the equipment here.” The senior executive crossed his arms and analyzed.
“If players are provided with countless shortcuts…” Although he really didn’t want to say this, Mead still spoke with difficulty, with a hint of uneasiness in his voice: “Does this mean…”
“Ready Player One has full confidence in the map design of “Zelda”?”
“The designer believes that no matter which way the player goes, they will not miss something important in the end?”
No one in the entire conference room spoke up, and no one objected to Meade’s statement.
A subtle quiet atmosphere spread throughout the conference room.
But this atmosphere made Meade even more uneasy.
Even a trickle of sweat broke out on his forehead unconsciously.
Forget about the game itself.
This trailer isn’t even halfway through.
But the design concepts covered in it seem to be far ahead of all open world types currently on the market…
Mead was already panicking inside.
Family, this Zelda…
There is a big problem!