I just want players to save money, but I was made the richest man - Chapter 241
c233 Carve Er’er!
“Damn it, everyone is looking at me! Let me announce something, Gravograph is my real daddy! I am Ready Player One’s dog!!”
Ready Player One’s official offline SW direct store – “Youqu” No. 001 flagship store.
Snap.
As a fat man slapped the handle on the table, he stood up suddenly and made these remarks.
Within a second, it quickly attracted the attention of all the customers on the first floor. Even some customers on the second floor who were close to the stairs were attracted by the silence and curiously stood at the top of the stairs and looked down at the situation.
“Brother Square, what’s going on today?” Ma Yang, who was sitting at the bar, wiped the sterilized drink glass with a clean rag and asked with a smile.
After personally discussing a series of situations with Mr. Ke last year, Ma Yang agreed to No. 1 Player’s proposal to acquire “Youqu”.
And he is still serving as the store manager of the “Yuqu” main store to this day.
The remuneration given by Mr. Ke is also very generous, allowing Ma Yang to work hard “not only for his interest, but also for the future.”
As for Brother Fang, he is an old acquaintance from Ma Yang’s head office.
As a social animal with a broad heart and a fat body, Brother Fang always comes to the store to play games every weekend during his vacation.
It even cost him enough to buy three SW+ game cartridges for all the top players.
He still enjoys it.
Nothing else, he is just like other players who like to play offline.
The picture shows a harmonious and friendly atmosphere.
The pressure at work is already high enough, but playing games alone often makes me feel lonely.
I can sit down with many like-minded partners and discuss strategies, or have a high-level discussion on the character design and the composition of the world view.
Even though they sometimes get red-faced due to the argument, after drinking two glasses of iced drinks that collide with each other, all previous feuds are instantly resolved.
This kind of good atmosphere is what Brother Square likes very much.
As for the origin of Brother Square’s name, it’s because he likes Ready Player One’s games too much. He loves every game and buys all the peripherals as much as possible.
Sometimes when I can’t help myself while playing, I will even shout loudly, ‘The engraving designer is my biological father! ’ Such confusing remarks.
Later, when Wei Wangdi was playing a game with the number one player, he failed miserably and was ridiculed by the players as “Ku Yi’er”.
Square Gor suddenly found this title very interesting.
But after carefully examining my identity, I felt that from a general rational point of view, I should probably not be qualified to have a chance with Wei Wangdi.
So he could only bend his knees and call himself “Ke Er’er”.
The pronunciations of ‘er’ and ‘er’ are very close, making them difficult to pronounce.
So the players who got to know him frequently in the store simply called him ‘Er’s Square’
Later it was simplified to Brother Square.
Brother Fang doesn’t care about these titles. He has a very good relationship with the players in the store, including the store manager Ma Yang.
Not long after “Zelda” was launched today, Brother Fang came to the store excitedly.
After turning on the machine and trying it out for less than half an hour, I stood up excitedly and shouted out the phrase that all the regular customers in the store were familiar with.
Seeing Ma Yang asking himself with a smile.
Brother Square suddenly blushed and said: “I really recommend that every player here try the game “Zelda”!”
“I really think its definition of the open world is enough to make it a god!”
Someone looked at him and laughed, and shouted: “You’ve only been playing for half an hour and you’re already a god?”
Someone else said: “You said the same thing last time you played Elden.”
“No, no, no, I’m serious.” Brother Fang shook his head repeatedly and explained: “”Elden” only introduced the concept of the open world, but “Zelda” is extremely accomplished in the open world!”
In succession, there are words that people can’t understand, such as ‘a guidance method that perfectly integrates with the game’, ‘delicate and realistic physical principles’, ‘super high freedom to go wherever you look’.
The whole store was filled with joyful laughter.
Playing is about playing, making trouble is about making trouble.
But there are still many players who have gathered behind Brother Square at this time.
Most of the offline players who come to “Fun” like Ready Player One.
But it doesn’t necessarily mean that they will like every game of Ready Player One.
Especially for players who are not very interested in the “open world” genre, they will instinctively reject it after hearing it mentioned countless times in half a year.
Wouldn’t actively choose “Zelda”
But seeing Brother Fang advocating so much, I can’t help but be curious.
Soon, behind Brother Square, ten players gathered to watch, wanting to see if this “Zelda” was as amazing as Brother Square claimed.
At this time, Brother Square was holding the handle and looking directly at the big screen hanging on the wall.
What shocked him just now was the sight of teleportation towers rising all over the entire continent of Hyrule, which gave him a sense of epic grandeur.
After unlocking the teleportation tower, a map of the entire [Initial Mesa] area appeared on Link’s Shikar Stone.
At the same time, he stood on the top of the tower and looked towards the ground.
You will find that there are many strange buildings on the ground that did not exist before, scattered around the entire [Initial Platform] around the tower.
It seems to have been unlocked along with the teleportation tower breaking out of the ground.
What looks like a boulder totem, with strange orange lines all over its body, invites people to take a closer look.
However, it will be a little troublesome for Link, who is at the top of the tower, to return to the ground.
Brother Fang controlled Link and jumped down step by step along the steps extending from the four sides of the tower.
The whole process lasted about half a minute.
Someone in the onlookers behind him suddenly said: “Isn’t this too inhumane? If we teleport to the top of the tower every time in the future, will it take half a minute to return to the ground every time?”
Someone else responded: “It’s indeed a bit cumbersome. When designing it, maybe what I was thinking about was that players can stand high and see far?”
“It can also be like Assassin’s Creed, giving players a haystack where they can make a leap of faith. Why do they have to slowly follow the steps…”
The discussion behind him stopped suddenly before he could finish speaking.
On the screen at this time, Link had just landed smoothly.
Lao Deng, who just taught players how to cook, was holding a small hang glider and floating in the air from a short distance away.
Then he landed steadily in front of Link.
He also told Link that as long as he unlocked the four surrounding temples, he would give Link the glider in his hand.
With the hang glider, even if you stand on the towering Shika Tower, you can ignore the height and rely on the hang glider to adjust the angle in mid-air to go to more previously unreachable places.
After the hang glider was set up, the voices that had just been commenting that there was no need to build a high tower suddenly changed.
“I’ll join in? How can I still play like this??”
“I’m just telling you! How could the engraving designer not think of this aspect?”
“Yeah, we can all imagine that the engraving designer must have arranged it a long time ago. I just think it’s too quiet. I just want to liven up the atmosphere, hehe.”
“No, just keep as you are. I still like your unruly behavior just now.” Brother Fang laughed a few times, but he didn’t care.
Gamers, when they get together, they are not much smarter than the key parties.
Even quarrels abound over some game settings.
But the best thing about the offline atmosphere is that noisyness is noisy, and no one cares about it after the incident is over.
Moreover, the setting of hang gliding caused several players who were originally not very interested in the open world to suddenly change their attitude.
The main reason is because of the strong impact it brings.
This kind of RPG game that can keep flying at high altitude is still very rare among Blue Star games.
Even look at the entire game development history of Blue Star.
Before the birth of the open world genre, few manufacturers dared to do this.
Whether in reality or in the game, air superiority is a dimensionality-reducing blow to the ground.
Once players are allowed to fly in mid-air, it means that many carefully designed obstacles on the surface can be jumped over at will.
Many bosses that cannot be beaten can also be skipped at will.
Even after “Elden” popularized the concept of open world.
A very small number of manufacturers are still very restrained when designing ‘flying’ skills/props.
Some manufacturers will consider compressing the player’s flight time in the air, such as briefly staying in the air for a few seconds to enable small displacements.
Some manufacturers only allow you to take off on the spot and look around.
But Zelda directly gives players this kind of long-term glider.
Let me ask you, face a vast continent.
Which player doesn’t want to appreciate it from a mid-air perspective?
This design undoubtedly amazed the onlookers.
And soon.
When a group of players who don’t like playing open worlds are attracted by a certain setting in the game, they start to take the game seriously.
you will find out.
The game “Zelda” contains countless charms!
When Brother Fang controlled Link, he came to the first temple not far away.
By embedding the Stone of Shikar into the pillar, a new skill was imbued within it through some ancient magical power.
Link then became accustomed to the skill of [Magnetic Power].
This skill does not provide damage or recovery effects to the character like traditional RPGs.
It is more used at the level of operational gameplay.
The effect of this skill is that it can move metal products.
After getting the skill, take two steps forward and you will see the first application test prepared by “Zelda” for players.
There is a fence in front of you blocking the player’s path.
There are two boards on the floor that are obviously different in shape from other floor tiles.
After pressing the [Magnetism] skill, the surrounding scene quickly became gridded, and the two interactive metal plates took on a bright golden color.
At this time, Link will be holding a huge magnet transformed from the Shikar Stone.
The suction force emitted by the magnet will be displayed to the player as a visual parabola, just like a curved fishing line.
After pressing the interaction button against the metal plate.
By controlling the direction of gravity, the metal plate can be moved away.
At this time, the gap in the tunnel was clearly exposed.
Brother Fang controls Link to drill along the hole, and then he can reach the other end that was isolated by the fence from the ground.
And what really makes the onlookers feel comfortable.
It’s the “Zelda” kind of guidance that blends into the scene.
Don’t give any hints, because in real life there will be no NPCs who will come to give you hints when you encounter problems.
The second level is still a door.
Compared with the first level, which uses fences to block the road, players can use tunnels to advance.
The second level is a stone wall made of 12 square stones, blocking the player’s path. It cannot be pushed by manpower and cannot be destroyed by weapons.
But if you look closely, you will obviously find that one of the stones is a different color.
Using the [Magnetism] skill, the metal block hidden in the stone was exposed.
By manipulating metal blocks to push and pull, the neatly arranged stones are broken up and a passable road is pushed out.
This is obviously an advanced use of the [Magnetism] skill.
Tell players in a silent way that [magnetism] can not only control the metal itself.
You can also use the manipulated metal to accomplish more things.
For example, push away stones that cannot be destroyed by human power.
Even – including killing monsters.
Because, behind the stone wall, there is a small mechanical guardian.
The mechanical technology of the giant octopus encountered in the ruins of time at the beginning seems to be from the same school.
After several attempts by Brother Square.
[Magnetism] can not only control the metal block to swing left and right, but also attack the guardian through collision.
You can also lift a metal block and make it fall freely from mid-air.
Smashed down by gravity, dealing damage.
“I guess! This feeling is obviously different from other games…” A player’s eyes began to sparkle with a hint of interest.
Turn the method of killing monsters into a part of puzzle-solving play!
And it is still placed in the first temple.
It’s obvious that Ready Player One wants to tell players this way.
In Zelda, please use your creativity as much as possible.
There are more ways to kill monsters than traditional sword and sorcery!
After killing the primary guardian, you will encounter a platform that cannot be crossed even by jumping.
At this time, players need to use magnetism to control the metal plate next to them to build a bridge for themselves.
In the final level trial, players will see a treasure chest quietly placed on a wooden shelf above their heads.
The distance is far, but using [magnetism] flexibly, he can easily pull the metal treasure box in front of him.
Until Brother Fang completed a series of trials, passed the level, obtained the trial certificate, and was teleported out of the temple.
At first, several players who were completely uninterested in “Zelda” were still thinking about what just happened.
There were no prompts throughout the entire temple trial.
Instead, small trials are used to transition from ‘simple thinking’ to ‘a little thinking’ to help players continuously consolidate the skills they have just absorbed and enhance their understanding of the use of this skill.
Moreover, because there are no prompts, the feedback players get after solving the puzzle correctly will be more comfortable.
What shocked the onlookers even more.
“Zelda” guides to the point of perfection!
Brother Fang had just walked out of the temple, and there was a pond not far away.
A treasure chest can be vaguely seen at the bottom of the pond.
If you follow the behavior of previous Blue Star game manufacturers.
Under normal circumstances, it is basically to give a magnetic skill and let the players go where they want to go.
Or just throw out a long paragraph of copywriting, telling players what this skill can do, so that players will lose interest in reading it.
But after the players who had just consolidated it repeatedly, their first reaction when they saw the treasure chest in the pond was——
Use magnetic skills!
Get the treasure chest!
And the moment the magnetism is turned on.
You can also see that there is a long black iron plate next to the treasure box that has also sunk to the bottom. After turning on the magnet to illuminate the surrounding area, both the iron plate and the treasure box appear in a high-gloss golden state.
In this way, players will naturally notice the iron plate when salvaging the treasure chest.
After thinking about it for a while, the player realized that this iron plate seemed to be of no use.
Then turned and left.
Not much is needed.
Just need to take a few steps forward.
You can see a swamp full of mud, and Link has no way to set foot in the swamp.
In the area near the middle of the swamp, there are two attractive wooden treasure chests placed on a pillar.
Magnetism can only pull metal treasure chests.
Therefore, if you want to get these two wooden treasure chests, you have to find another way.
Then, at this time, almost most players will do the same thing as Brother Square.
He quickly turned back, sucked up the long iron plate from the clear pond, and carried it between the stone pillars of the swamp and the ground, forming a steep climb.
The guidance does not end after exiting the temple.
Instead, we chose to present richer gameplay guidelines to further inform players.
‘In this game, please keep your curiosity and imagination alive at all times! ’
At this point, the advanced teaching surrounding the entire [Magnetic Force] section has been completely completed.
In less than a few minutes, “Zelda” uses an almost perfect interlocking guidance method.
At the same time, it satisfies the player’s desire for exploration, puzzle solving, sense of accomplishment, and sense of gain, as well as a sense of immersion that will not cause drama at all.
“Damn…this guidance design is absolutely amazing!”
“It’s really the first time I’ve seen guidance and games integrated into this realm… I have to give in now.”
“Ready Player One is really guiding players to play the game, not teaching players how to play the game.”
“Fuck! Brother Fang, I now understand why you said that the engraving designer is your father… Damn, the games made by this father are so awesome!”
New players are still shouting.
The mature veteran player had already rushed to the bar, laid out a few bills on the table, and patted the table anxiously with veins on his head.
“Boss, I also want to play “The Legend of Zelda”! Give me one too!”