I just want players to save money, but I was made the richest man - Chapter 242
c234 Why is Zelda a god?
I’ve seen some good game guides.
But the game guide can be made to the level of “Zelda”.
This is the first time for all Blue Star players.
Within a few days of “Zelda” being released online, countless players have already bought it.
And after a few hours of in-depth experience, I was shocked and speechless by this game.
Many people began to spontaneously recommend this game to their friends, group chats, player communities and other places where players gather.
But an embarrassing phenomenon also occurred.
Recommenders should be asked by their friends, ‘Since it’s so fun, tell me what’s fun about it? ‘when.
Recommenders are often at a loss for words.
hiss……
Yes.
What’s so fun about this game?
You switch to other more well-known games.
Some people like to play chicken because they like to collect equipment and enjoy the thrill of surviving and growing.
Some people like the thrill of headshot combat.
For players who like to play “Hollow” and “Elden”, it is more of a challenge to themselves and a breakthrough in overcoming difficulties and obstacles.
Players who like Stardew Valley like the relaxed and casual pastoral style, like to slowly watch the crops grow, then sell the carefully cultivated crops for money, and then renovate their own nests. This is a very popular business simulation game. Common attractions.
Players who like eternal calamity either like martial arts elements or are looking for pleasure in competitive games.
Not to mention the type of meat pigeons.
Whether it is from chaos and disorder to finally becoming orderly and tidy through a series of player operations, or it is a random surprise brought by complete chaos.
No matter which game it is, it seems to have its attractive points that can be said intuitively.
So.
What is it about Zelda that attracts players?
Open world?
It’s not fresh enough, and even in the past six months, due to the spillover of a large number of open world works, it is just like a tune that can be heard in the streets and alleys. No matter whether the melody is beautiful or not, if it is played too many times, it will become a bad street.
Fight monsters and upgrade?
This game doesn’t even have experience points, and monsters can’t explode gold coins.
Action elements?
There is no impressive combat system, it is just a combination of bows, swords and shields.
After listing all the situations, many recommenders found…
I don’t seem to be able to accurately describe the fun aspects of this game.
But players who have experienced the game can personally feel that this game is really fun.
Therefore, after a circle of recommendations, a very strange phenomenon will occur.
That is, after the recommender shares “The Legend of Zelda” in the group.
Someone asked, ‘What’s so fun about this game? Tell me about its advantages and I’ll see if I’m interested. ’
Recommender: ‘Oh, I can’t tell. Anyway, it’s the boss. You’ll know after playing. ’
This statement will certainly not convince most players at first.
But there are also a few who recognize the golden name of ‘Ready Player One’.
After getting it.
Less than two hours.
Human-to-human transmission has also begun to occur.
I excitedly ran to the group and started sending messages.
“Brothers! Let me join in! Really, you can really try this game!”
Then when asked where the fun is.
The secondary communicator also hesitated and couldn’t explain why.
After this phenomenon began to spread many times.
“The Legend of Zelda” has increasingly begun to attract players’ curiosity.
For a game that is hard to say to be fun, the price of 299 is not too cheap.
But there are always friends around me who start to take advantage after being dragged into the trap.
After playing for a while, I came out and started recommending it immediately.
After going back and forth, many players who knew little about “Zelda” became curious and interested.
Is this game really so charming?
Are you so crazy?
I still don’t believe this is evil!
I’ll try it next too!
Then as soon as I entered the game, I started getting out of control.
Same with those friends who got into the trap earlier than me.
I can’t even tell you what’s so fun about this game.
But I just feel that the entire continent of Hyrule is very attractive.
So much so that I often forget what my main mission is.
Don’t even talk about the main plot.
Sometimes I forget even what I was thinking about doing just a second ago.
For example, the original plan was to go to the temple not far away, and after collecting the fourth trial certificate, go to the goddess statue to increase the upper limit of blood volume or energy gauge.
As a result, on the way forward, I suddenly saw a flying butterfly.
Follow the butterfly all the way around and catch it successfully.
You will find a Bokobulin camp in front of you, and the golden treasure chest inside is tempting you.
Wait until the camp is cleared and the treasure chests are looted.
Not far away, you will see a circle of strange stones arranged around it. One piece is missing. You look around, then move the stone next to it and throw it into the gap.
An elf shouting “Yahaha” will burst out of it, give you a small seed, and tell you that after collecting these seeds to a certain extent, you can find the designated NPC to upgrade your backpack to expand its capacity.
At this time, you may have forgotten where the temple you just wanted to go to is. Your backpack is filled with all kinds of weapons, and now all you can think about is increasing the upper limit of your backpack.
On the way to find the designated NPC.
There will be more emergencies.
You will encounter a group of wild horses grazing in the vast grassland area.
You can tame them and register horse information at the inn, making them your mounts.
You will also find a fishing boat in a small coastal village, follow the local residents out to sea, and then hold a bomb and throw it into the sea to explode fish with rich nutritional value.
You can compete with NPCs in the icy snow mountain tribe to see who can ski faster.
It can also push a small stone to roll slowly until it turns into a huge snowball, and then kick it off the cliff, killing the bokoblin at the bottom.
In the windy aerial shooting range, he can hold an arrow and flexibly use Link’s timing to hit every bull’s-eye.
You can even make an air bag out of the material, tie the air bag to a heavy object, and let it float slowly into the correct mid-air depending on the wind direction. Then shoot the air bag with an arrow, and use the heavy object to fall to persecute the people in the camp below without noticing it. Dangerous, Bokobulin is still dancing passionately.
When climbing a mountain, you must climb to the top. Even if there is no reward, taking a selfie with this beautiful scenery may attract an interview from a local newspaper reporter.
If the location that triggers the side mission is wrong and there are no reporters, it doesn’t matter. You can still jump off a very high mountain, feel the wind in your ears, and feel freedom surrounding you.
Anyway, the hang glider will always protect you. As long as you hold it open, you can slowly float between the heaven and the earth.
You can use the materials collected everywhere to try cooking various dishes with different effects, or you can go to the iceberg to hunt dragons.
You can go to the forest to cut trees, you can go to the caves to work as a miner, you can go to the sand dunes to ride sea lions, you can also use different tricks to beat elemental hills that look like slimes, and you can also cause trouble for tall monsters that look like centaurs and horses. You can get them by defeating them. Better weapons and rewards.
There is so much interesting content to explore without any level restrictions.
As long as you come, you can experience it.
In this continent, players seem to have no constraints, and all tasks and goals can be put down at any time.
It doesn’t even matter if you don’t do the task.
Even if you don’t complete the task, the player’s happiness will not be reduced by even one point.
This is a true freedom to go wherever you want and do whatever you want.
This is a sense of freedom that players have never experienced in any of Blue Star’s previous games.
You can’t help but fall into this.
Perhaps many players who have experienced the game, even if they have played half of the entire story process, still cannot tell what is so fun about this game.
But these are no longer important.
For players, happiness itself is enough to support their motivation to play a game.
At this point, what makes them happy has become insignificant.
…
However, players can be carefree and just have fun.
For many game reviewers, it is a bit difficult to extract the advantages of “Zelda”.
Just because I haven’t seen it before.
Also because the open world in “Zelda” is completely different from other open worlds.
Although major domestic and foreign game media have given it at least 9.8 points and many 10-point positive reviews.
However, the language used when commenting on this game is as restrained as possible, boasting on the margins and never going in depth.
Mainly because there is no way to go deep.
After all, even many game manufacturers don’t quite understand how this game makes players so enthusiastic.
They had never seen a game quite like Zelda.
Just put it right in your face, and the players all like it.
But I can’t see what’s so good about it…
This is true for game manufacturers, let alone reviewers.
And just when everyone in the industry is having trouble getting started with this game.
The well-known game reviewer “Wang Si Li Beici” from China has relied on his in-depth research on the number one player over the years and the game design style of the designers.
Finally, combined with the clues and details shown in “Zelda”.
I wrote a review article that was 10,000 words long.
This article directly dissects the real core advantages of “Zelda” from a very tricky and unique perspective!
Because the article is well-founded and rigorously analyzed from multiple perspectives such as logic, design, and horizontal comparison, every sentence is on point.
Once the article was published, it instantly caused a sensation among designers around the world, who rushed to read the review.
Wangsi Libeici also vividly expressed the advantages of this “Zelda” that has troubled countless people in the industry on paper.
The title of this review article is: “Why is Zelda a god? How should we correctly understand the ‘open world’ type? My thoughts after playing “The Legend of Zelda: Breath of the Wild”.”
The previous paragraph is a clichéd opening statement and a lot of praise for the game “Zelda”.
And soon, Brother Beici got to the point.
“It’s been half a month since “Zelda” was released. I believe everyone can see its sales and popularity. It’s even better than the previous “Elden Ring”.”
“While the overall player base remains unchanged, the status of a game even surpasses that of the originator of the genre. This is very rare in the entire history of games.”
“So, let’s talk about why Zelda is the huge success it is today.”
“In the past six months, I have played countless open worlds from various game manufacturers, including “Continent of the Gods” produced by the world-renowned game manufacturer Blizzard team not long after its release last month.”
“It is true that these open world game types have their own merits, but they all have one indisputable characteristic – maybe the early and middle stages of the game are very tempting, but once the progress reaches the middle and late stages, the progress begins to decline rapidly, which makes people feel tired. I believe that a little Old players who know something about the gaming industry can understand that what I am saying is by no means nonsense by simply checking the online rate of players in the second half of these open world games.”
“By counting all the open world games in the past six months, I can get a more accurate number – 49.3%. This is the average abandonment progress of players in the open world type. The data is based on the two-hour experience of players. Samples that continue to play after the game are used as a reference, so there is no need to worry about players who refund after playing for a few minutes at the beginning lowering the overall probability.”
“Even “Elden’s Ring” is not immune to the problem of abandoning the game midway. As the originator of the open world, the average progress of “Elden” is 63.8%.”
“In other words, more than half of the players will choose to give up the game temporarily or permanently at about 64% of the time.”
“Let’s take a look at the current performance of the Zelda game.”
“On the 15th day since the release of “Zelda”, the average progress of players who have played for more than 2 hours is 79.7%.”
“In other words, as long as players get into the game, the probability of abandoning the game will become very low, and they will at least complete the first week.”
“And you must know that this is only the data on the 15th. Many players are still in the game journey and have not reached the ending part, which has lowered part of the average. If we wait two or three months and look at it again, this data is estimated I’m afraid it will soar to over 90%.”
“Let’s not talk about the future, let’s just talk about the present. The abandonment rate is only 20%. This is undoubtedly a miracle in the entire history of the game. Before this, let alone the open world, I have never seen such a situation in all game types. High cohesion.”
“So, what kind of magic does “Zelda” have that can achieve a miraculous replay rate and make players fascinated?”
“To put it into detail, it is natural that the Ready Player One design team has spent countless days and nights polishing the details and using the most sincere work quality to gain high recognition from players.”
“But these words are too false and empty, and are not conducive to internal analysis of the game industry and in-depth study of the excellence of “Zelda”.”
“So I’ll just talk about the core stuff.”
“After comparing it with countless other open world games, I think the following three points are the most important for the success of “Zelda”.”
Brother Beici put forward the three concepts that he believes are the most critical.
1. Lighthouse effect
2. Triangular design
3. Frame structure
“Let’s briefly talk about the first point of the design concept of Zelda. What is the lighthouse effect?”