Time Travel: 2014 - Chapter 432
c432 Make the industry cake bigger
After several paragraphs of hatred, “Gaowan Ku Ping” immediately said in a non-surprising manner:
“The minimalist design style is not so much a concept as it is a capability.
Blindly pursuing minimalist design without the corresponding overall planning capabilities will only lead to self-disgrace.
The designers of software like ‘XXXXXX’ are obviously of this type.
Although from the perspective of ‘Ku Pingjun’, there are many speculators like ‘XXXX’ who designed the software ‘XXXXXX’ who are just using minimalist gimmicks, but There is no need for the majority of minimalist software enthusiasts to be pessimistic.
There are still pure minimalist designers in our country.
Yes, that’s right, I’m talking about GRAY FOREST.
GRAY FOREST’s recent game “T-rex’s Journey” is a typical representative of minimalist style…
What do you say about this game?
Although many experienced players feel that this game plays just like that, mediocre.
But from a designer’s perspective, I think “T-rex’s Journey” is far less boring.
In my opinion, to some extent this game is a classic example of postmodern minimalism.
Why do you say that? Let’s look at the detailed analysis of ‘Ku Pingjun’…”
How could the ‘Ku Pingjun’, who is always known for his aloofness, kneel down and lick her so shamelessly.
Huang Jing is very curious about how GRAY FOREST does this?
Is it the power of money, or is there some unscrupulous py transaction behind this.
Or maybe it has nothing to do with behind-the-scenes dealings.
Is it all because of GRAY FOREST’s powerful appeal and charisma?
In this regard, not only Huang Jing is trying to find the reason, but many people are also highly curious.
Curiosity is curiosity, but these don’t seem to be important anymore.
The important thing is that the game “T-rex’s Journey” once again encountered success and created a miracle.
The reason why Lin Hui has created a miracle is because Lin Hui’s success this time is not only a brilliant performance in the market.
There are also many unusual meanings.
In the final analysis, among the few games Lin Hui has created in the past, only “2048”, “FLAPPY BIRD” and “HILL CCLIMB RACING” can be called global hits.
As for the game “HILL CLIMB RACING”, due to a series of transfer agreements, it actually has nothing to do with Lin Hui in the future.
In other words, the only games that can be called global games still in Lin Hui’s hands are “2048” and “FLAPPY BIRD”. .
The overseas buyout price for both is only US$1.
Because of this situation, many overseas game analysts/commentators believe that GRAY FOREST games will maintain the initial price of $1 for a long time in the future.
Unless Lin Hui comes up with a game of the level of “HILL CLIMB RACING”, even if GRAY FOREST comes up with a new game, I’m afraid it will only be able to gain a foothold in the $1 price range.
I didn’t expect Lin Hui to show his ability to get involved in higher-priced buyout games so quickly.
You must know that monetization through game buyout seems more tempting.
But more than half of the buyout games in the app store are priced at 6 yuan, or 1 US dollar.
There are not many games priced at $3 or more.
Judging from Lin Hui’s ability to get involved in higher-priced buyout games.
Huang Jing feels that Lin Hui can reach great heights even if he only focuses on the field of independent game production.
Judging from Huang Jing’s understanding of Lin Hui.
Lin Hui’s ideals are quite ambitious.
Huang Jing knew that Lin Hui’s goal was far beyond the limits of the small world of gaming.
Huang Jing also knew this very well.
Huang Jing also looks forward to Lin Hui being able to reach a wider world in the future.
Is there anything more fulfilling than witnessing a great person in the future grow up and ascend to the altar?
The expression “ascend to the altar” literally has a strong divine connotation.
But Huang Jing didn’t think her idea was exaggerated.
Although it is not clear what position Lin Hui has achieved in the field of algorithms.
But Huang Jing is still very clear about Lin Hui’s status in gaming.
It can be said that Lin Hui is actually a “god” in the field of domestic game development.
Especially when it comes to the opening of lightweight games, Lin Hui is now in a transcendental position.
Even if Lin Hui is willing to make a guest appearance as a prophet, it is estimated that his “prophecy” will make many developers come on board without thinking.
But Lin Hui never seemed interested in predicting anything.
Rather than “appearing great,” what Lin Hui seems to want to do more is “become great.”
Speaking of which, what does Lin Hui look like in the eyes of developers?
Although Lin Hui made a lot of money in the past by creating a bunch of small games such as “2048” and “FLAPPY BIRD”.
But this does not mean that Lin Hui stole money from other developers.
On the contrary, judging from the research of Apple’s marketing department.
When Lin Hui released the game, the total game revenue in the App Store during the same period was higher.
In other words, when Lin Hui released the game, the “market” was larger at the same time.
Measured in this way, in a sense, it can be said that Lin Hui is the person who makes the cake in the industry big.
Lin Hui almost single-handedly proved to domestic game developers that independent game development is not only possible.
And can go very far.
The most important thing is that Lin Hui’s appearance seems to “prove” that the threshold for independent game development is not high.
Um… Although Huang Jing knew that Lin Hui’s strength was far beyond what ordinary high school graduates could match.
But not everyone knows the detailed story of Lin Hui’s rise to fame, and even some details are unknown.
After all, Lin Hui’s rise was too rapid, and the route of his rise was too incredible.
All in all, Lin Hui’s past achievements will only be seen by those who don’t know the inside story:
——After graduating from high school, a certain person was bored and tinkered with a few small games, which immediately became a hit, and made tens of millions of dollars.
Drawing such a conclusion will undoubtedly stimulate the interest of some investors or related technical personnel.
Although these people don’t know much about Lin Hui’s specific fortune.
But that doesn’t stop many people from giving it a try.
After all, there is no shortage of blindly confident people.
Just some vague but tempting prospects are enough for many people who think they are good or are simply brave to invest in independent game development.
Especially recently, there was a video on YouTube called “How profitable is game development?” Video of GRAY FOREST’s new game “One line of code is worth $10,000”.
The producer of the video learned that the revenue of GRAY FOREST’s “T-rex’s Journey”, a dinosaur mini-game, exceeded US$30 million.
I analyzed GRAY FOREST’s “T-rex’s Journey” and came up with a demo.
Judging from the demo, all the project files for “T-rex’s Journey” including the UI and the core gameplay of the game are completed in more than 3,000 lines of code.
Simple division, almost one line of code equals ten thousand dollars.
Hence the title “How profitable is game development? One line of code for GRAY FOREST’s new game is worth $10,000.”
Although the video producer also said that GRAY FOREST’s ability to bring in $10,000 in revenue with one line of code is largely due to its strong personal appeal.
But many video viewers don’t have so much logic in their minds.
After watching the video, many viewers only have one sentence left in their minds: “One line of code for game development costs $10,000.”
Such a video went viral and even reached 17 million views on YouTube.
Now I don’t know how many people who have nothing to do with game development have to be fooled into the trap.
Huang Jing really wants to know, but those people who fall into the trap with dreams of getting rich will have crazy expressions when they wake up from their dreams.
But it’s probably not that easy to wake up from the dream.
It is not that easy for people with dreams of getting rich to wake up from their dreams by constantly hypnotizing themselves.