Time Travel: 2014 - Chapter 436
c436 Plague Inc
Chapter 436 Plague Inc.
Huang Jing also noticed from Lin Hui’s plain tone that Lin Hui was not very interested in domestic game studios.
So Huang Jing began to introduce some overseas game studios to Lin Hui.
Huang Jing said: “Overseas, there are not many studios that are convenient for us to start at this time, including SHOCK SHIVER, NEXT01, Ndemic Creations…”
Huang Jing continued: “Among these studios, I think the ones that are more suitable for you to buy now are NEXT01 and Ndemic Creations.”
Lin Hui was stunned. He had no impression of NEXT01, a Waiguo game studio?
But what about Ndemic Creations?
Lin Hui had a vague impression of the name “Ndemic Creations” in his mind.
Although Lin Hui had a very vague impression of this name in his mind.
I am definitely not impressed by overseas gaming giants like SUPERCELL and Xbox Game Studios.
But for a time traveler like Lin Hui.
Even if it’s just something that has a vague impression.
I’m afraid these things were not something to be underestimated in the previous life.
So Lin Hui couldn’t help but be a little more curious about the Ndemic Creations studio mentioned by Huang Jing.
Lin Hui asked Huang Jing: “Which studio is this called Ndemic Creations that you are talking about? Does it have any masterpieces currently?”
Huang Jing replied: “This is called Ndemic Creations and it is a game studio from China.
Because the scale of this studio is limited, it is still working on a small scale.
Although there are some works, there are no particularly famous masterpieces.
At least compared to your definition of excellence, it should be nothing qualified.
If I have to say it, currently only Plague Inc., a game owned by the Ndemic Creations studio, can be considered slightly famous. ”
Hearing Huang Jing’s words, Lin Hui’s eyes lit up.
Lin Hui: “Plague Inc.???”
Huang Jing on the other end of the phone thought that Lin Hui was interested in the game Plague Inc. after hearing what Lin Hui said.
Huang Jing then gave Lin Hui a brief introduction to the game.
Listening to Huang Jing’s description, Lin Hui recalled the content related to this game.
Lin Hui remembered playing the game Plague Inc. in his spare time in his previous life.
At that time, it cost Lin Hui 18 yuan to buy the Plague Inc. game.
Corresponding to overseas markets, it is about US$2.99.
If analyzed purely from a pricing perspective, it can be considered a “light” game.
Lin Hui is quite impressed by Plague inc.’s game.
This game is an anti-routine game, which is different from the values of ordinary game protagonists saving the world.
In the game PLAGUE INC, players do not play the role of saviors who save the world.
Not only is he not a savior, but he plays the role of a destroyer who deliberately destroys everything…
Plague Inc. is a strategy game based on infectious diseases.
This game uses a virus to infect all human beings to achieve the dark purpose of exterminating all human beings.
The player is the mastermind behind the destruction of the world.
It doesn’t matter how you view this from a player’s perspective.
From the perspective of a game developer, the previous game Plague Inc. was relatively successful.
Although the revenue of Plague Inc. and SUPERCELL is comparable to that of several games.
But the total revenue of Plague Inc. in its previous life also exceeded US$100 million.
For a work made with a cost of US$5,000, the revenue of the game exceeded US$100 million.
This return on investment is simply amazing for all kinds of movie makers.
The results of the game Plague Inc. in the previous life.
Even the revenue performance achieved by some previous games transferred by Lin Hui, a reborn person, is not far behind.
In the last time and space, Plague Inc.’s “mediocre” little game could not be said to be unsuccessful.
Lin Hui remembered that in his previous life, in 2017, the number of global players of Plague Inc. exceeded 100 million.
Even according to some media reports in previous lives, 1.3% of the world’s population are players of this game.
If this is true, if the number of Plague Inc. players were counted as a country, it would become the 14th most populous country in the world.”
As for why the game Plague Inc. achieved such results in its previous life?
Lin Hui remembered that in his previous life, some media analysts believed that the success of the game was mostly due to the spread of the game in the community.
During the game testing period, word-of-mouth from players has brought about very good results.
In addition, there were few mobile games with the same theme as Plague Inc. at the time.
From a certain perspective, the success Plague Inc. achieved in its previous life was also a victory of the wrong side.
However, Lin Hui thinks that a game like Plague Inc. is popular because it is relatively new.
The key is that this game has no combat mechanism, making it easier for players to operate.
At the same time, the game uses some special immersive designs to give players a stronger sense of immersion.
Perhaps Lin Hui’s summary was not quite right.
However, as the saying goes, one method is universal, and all methods are universal. Although many things have many changes.
But in the final analysis, it is always the same.
In Lin Hui’s view, there may be different reasons for games that have been sluggish in the market since they were launched, or games that have been tepid but failed to become popular.
But successful games basically have similar cores:
——Can attract players.
Players are the fundamental reason for the success of a game.
Only games that can make players indulge in them unconsciously have the possibility of success.
However, although Plague Inc. was relatively successful in its previous life, its revenue exceeded US$100 million.
But Lin Hui remembered that this was all in the next few years.
Now, although the game Plague Inc. has a certain number of fans in a small area.
But these players contributed millions of dollars at most.
In other words, judging from the direction of the past life.
The game Plague Inc. still has considerable market potential.
From an investment perspective, if you can buy the Ndemic Creations studio or the Plague Inc. game now, it is indeed a good investment choice.
Having said that, if Lin Hui really wants to acquire an overseas studio, it will not be without trouble.
Lin Hui wasn’t too worried about matters involving the operational level.
Even if the steps for foreign-related operations are more complicated, as long as you don’t have a shortage of money, the actual operation will not be too troublesome in many cases. After all, money can make all the difference.
And since Huang Jing mentioned overseas studios when making suggestions.
The feasibility of implementing this suggestion must have been fully considered.
Rather than worrying about operational troubles, Lin Hui is more concerned about the troubles that may arise from the subsequent impact of acquiring overseas studios.
Regarding the various aspects involved in overseas mergers and expansions.
The troubles Lin Hui worries about focus on two aspects:
On the one hand, Lin Huishang was previously worried about domestic game studios that such studios would be in the shape of major domestic companies.
So wouldn’t overseas game studios be in the shape of major overseas companies?
Lin Hui would not refuse if there was a legitimate and open cooperation with major overseas manufacturers.
But Lin Hui didn’t want to be inexplicably associated with a major overseas manufacturer because of some undercurrents.
Inexplicably getting involved with a big manufacturer has a small chance of bringing certain opportunities.
However, there is a high probability that it is easy to fall into traps (including but not limited to legal traps, debt traps, personnel crises, etc.).
On the other hand, Lin Hui’s concerns have something to do with the game Plague Inc.
This Plague Inc. game is nothing special in terms of genre.
It’s just a 2D stand-alone strategy mobile game.
But the specific game content is a bit…
Well, according to Huang Jing, the content of the game is relatively “anti-human”.
Would Lin Hui still want to buy a game like this?
This is a problem.
But from a market perspective, this little thing doesn’t seem to be a problem.
The worst case scenario is that we can only launch it overseas and not in China?
As long as we don’t poison the country, even cultural “dross” doesn’t seem to be a big problem.