Time Travel: 2014 - Chapter 438
c438 The ill-fated game
According to Huang Jing, James Vaughan chose to become a monk and engage in game development out of his love for strategy games.
James Vaughan spent several months learning development knowledge online, hoping to make the game more realistic.
Since he had no game development experience, Vaughan had to borrow game elements from them at first.
The original full-time developer of this game was James Vaughan.
Due to the need to go to work, James Vaughan can only study and develop on weekends and evenings.
Although he is full of passion, it is undoubtedly very difficult for a beginner with no foundation to make an iOS game.
Therefore, James Vaughan’s development process is actually very bad. A person’s ability is limited and he can only seek help from others.
When James Vaughan was developing this game, he had to cooperate with three freelancers, namely programmer Mario, artist Sofia, and audio engineer Joshua.
Although there were collaborators, the development of this game was not smooth due to long-distance collaboration and time differences.
Since everyone had daily jobs, the project was suspended for 2 months at its busiest time.
It can be said that the birth of this game was ill-fated.
Now the game has finally become more formalized.
Everyone at the Ndemic Creations game studio has the intention to either “defect” to a wealthy game company or sell the game directly…
Um, judging from what Huang Jing said, did he become a “rich and wealthy” person unknowingly?
Wouldn’t it be like sitting up in shock while dying of illness, and the financial sponsor is actually myself?
What Huang Jing said is theoretically possible.
In this way, it is feasible to merge and expand through merging studios.
However, Lin Hui still asked: “When you talk about selling studios/games, is this the idea of James Vaughan’s partners or James Vaughan’s own idea? And you also said just now that Vaughan hopes to get a deeper strategy game. experience, and there was no outstanding strategy mobile game at the time, so he decided to use his spare time to make an iOS game with in-depth gameplay.
As a layman, James Vaughan must have sacrificed a lot to create this game, and even what he has sacrificed is difficult for us experienced practitioners to imagine. In this case, are you sure he is willing to part with it? ”
Was it the idea of James Vaughan’s partners to seek monetization or was it James Vaughan’s own idea?
Whose idea matters?
Of course it’s important.
Huang Jing also knew why Lin Hui asked this.
Many times when start-up companies/studios seek monetization, many cases lead to unnecessary troubles due to quarrels between project sponsors and partners.
Huang Jing said: “Both James Vaughan himself and his partners have the idea of selling out, and I feel that James Vaughan himself may have a stronger idea in this regard.”
Huang Jing further explained to Lin Hui: “It is undeniable that James Vaughan put a lot of effort into this game.
But at the same time, it is precisely because of this that James Vaughan’s idea of selling the game will be stronger. ”
Lin Hui was a little strange and asked, “Oh? How do you say this?”
Huang Jing said: “James Vaughan originally wanted to make an iOS game probably just out of interest.
But when he was working hard to standardize the game, he encountered a lot of trouble…”
Huang Jing immediately listed many of the troubles James encountered.